Beyond being good for a laugh, Duel is a serious strategic blend of resource management, tough investment trade-offs, and sneaky combat tricks.
The rules are simple, if devious. Begin with 5 miners. Each turn, assign one idle miner to either the copper, silver, or gold mines. One miner can dig out a single copper, whereas two are required to mine a silver and three for a gold. Spend resources on strategic events or nefarious tricks, or use them to craft (yes, craft!) weapons and armour. At the end of each turn, you may declare DUEL on your foe to attempt to win either the fair maiden’s favour or the adoration of more fans (who you will inevitably send to work in the mines).
While you may certainly spend your resources to swing the tide of battle by setting momentous events in motion or by investing in sneaky acts of villainy, the most important use is yet to come…
In A Duel Betwixt Us, weapons are not bought. They are FORGED. After spending a small sum to play a blueprint — a mere shell of a weapon — from your hand, you fill in the empty spots with the ingots you have mined. Each copper ingot adds 1 strength to a weapon, shield, or piece of armour, while silver adds 2 and gold adds a mighty 3.
Will you build a quick and dirty copper blade, prison shiv style, or will you wait to smith it from pure gold, as if carrying the murderous spike of royalty itself?