How to play:
Playing the role of scatter-brained pyrotechnicians who have inadvertently mixed-up powders, wicks and rockets for a huge firework display, players work together to make sure the show is not a complete disaster…
There are five firework displays to be created – one of each colour (white, red, blue, yellow, green) – by putting the same colour cards in ascending order (1, 2, 3, 4, 5).
Player’s cards are arranged on the cardholder in front of them back-to-front, so the other players can see them, but they cannot see them themselves.
A turn consists of three potential phases:
- Give information – the player must take a clue token, so they can provide information to another player about the cards in front of them. Players can only give two kinds of information: colour and value of the cards.
- Discard a card – by completing this action, a clue token is placed on the bag and the player gets rid of a card. A new card is then taken to replace it.
- Play a card – the player takes a card and puts it in front of them. This card either begins or completes a firework display OR the card doesn’t do anything, triggering the turnover of an error tile.
The game ends if all three error tiles are turned over, or if all five firework displays have been created!